Lunar Remastered Collection just dropped today for Xbox One, and it’s all compatible with the Xbox Series X|S too! So, guess what? I got to fire away some questions at Amy Nguyen, the big shot Senior Graphic Designer for GungHo America. We jawed about some nifty stuff – her inspiration, design process, and all the bits that went into crafting this drool-worthy remaster logo.
Here’s how it went down:
I opened with a very “Hi, Amy! Woohoo for taking this time, what’s been shaking? Hit me with your artistic journey.” And you know what? She got all nostalgic and stuff (don’t we all?), spoke about some tournament design work, and her major leap on the Grandia port for consoles in 2024. That’s the big kahuna that plunged her into fame. Sorta.
Now, when Amy first heard she’d be designing the Lunar logo? Haha, a blend of jazzed and jittery. I mean, who wouldn’t get the heebie-jeebies? So, she tackled it like any designer worth her salt—fiddling around with endless variations, tweaking, retweaking, and getting bosses’ thumbs up till one version emerged triumphant.
I had to ask if she peeked at the old logos for ideas, you know, respecting our dear gaming memories. And Bingo! That’s where it kicked off for her. She dove into these design marathons, sketching and brainstorming like mad. The result? A familiar Lunar red with a dose of gold, giving it a fresh ‘remastered’ swagger. Think of it like the old jeans but now with fancy stitching—same comfy feel, just… cooler.
The whole shebang moved through like, I dunno, a gazillion redesigns. Amy pulls inspiration like pulling scarves from a hat. Nostalgic curves, playful color mashups, dragon motifs—she even toyed with slicing letters now and then for a bit of wow factor. No one knew where all this razzmatazz would end — but by some trial-and-error magic, a blend of design runs one and five finally worked!
Then there was the unmistakable flair with the ‘R’ in “Remastered.” She went all detective on it, examining the Lunar logo for clues, sharpening those serifs here and there. If you’re into typography, this is your sugar rush.
Oh, guess who swung by with fresh visuals? Toshiyuki Kubooka, the legendary artist! Just added a dollop of flair to the remaster. And yep, those contributed a boatload to Amy’s packaging gambit. Simplifying the front (seriously, it’s like opening up a window rather than fighting a drape) because the art fit all snug-like. A bit of origami here, a tuck there—voilá!
For the back? Amy got wild! Tossing in pixel sprites like seasoning fries while considering the retro essence. A mix of gold and other font bits keeps it tight. Meanwhile, Amy literally showcased both games using gradients to gel them yet keep them asking for some breathing room.
And the grand cherry on top of this sundae of artistry? The whole jazz fest of teamwork and collaboration. Amy seemed keen on chiming how neat it was working alongside big names and breathing life into the package with brains from marketing, production, and Game Arts alike. Feels like a collective hurrah!
Lunar: Remastered Collection’s all ready to jazz up your Xbox now, so don’t just stand there fiddling your thumbs. Get into those worlds and relive the JRPG magic, oozing with updates, new languages and way shinier than a penny! If nostalgia is your jam, this thing is all spread out for you. Dig in!