Intel’s breakthrough in super-sampling technology, XeSS, being the forerunner in this field among discrete GPU makers, has reached a significant milestone. The technology, which debuted alongside the first generation of Intel’s Arc Alchemist GPUs more than two years ago, continues to evolve and now spans over 150 gaming titles, with XeSS 2 gradually making its debut.
Intel has proudly announced that its XeSS super-sampling technique has been integrated into more than 150 games, with many more on the horizon. While XeSS 2 hasn’t seen widespread adoption just yet, the initial version and its updated iterations have been embraced by numerous games, including some major triple-A titles. However, XeSS still finds itself in a competitive race with AMD’s FSR and NVIDIA’s DLSS, where there is no clear winner at the moment.
Reflecting this progress, Intel Gaming took to Twitter, celebrating their success with XeSS: “We’ve hit the mark on 150+ games with #XeSS support, with more on the way! 👾Experience peak gaming for yourself with Intel XeSS AI upscaling today.👾”
Despite these achievements, Intel recognizes the road ahead. While XeSS 1 enjoys widespread support, XeSS 2 is initially limited to only a couple of titles such as F1 2024 and Marvel Rivals. However, excitement builds as anticipated upcoming games like Assassin’s Creed Shadows and Killing Floor 3 are gearing up to incorporate XeSS 2 technology, expanding the reach and potential of Intel’s AI upscaling.
Moreover, while a few games have adopted Intel’s XeSS Frame Generation, it hasn’t quite matched the reach of AMD’s and NVIDIA’s equivalent technologies. For now, XeSS 2 and Frame Generation capabilities are exclusive to Intel’s Arc Battlemage GPUs, specifically the Arc B580 and Arc B570 models, both of which are in short supply.
Clearly, Intel’s XeSS journey is on a promising trajectory, with more developments and game integrations expected soon, paving the way for enhanced and refined gaming experiences.