After diving into the chaos of Sanctuary with the recent Vessel of Hatred DLC, I found myself back in the addictive grind of Diablo 4 achievements. It’s been my go-to on Xbox with the release of each new season, although my visits rarely stretched into long-term engagements. But this time, with the mix of Vessel of Hatred and the launch of Season 6, I’m hooked. It’s a dynamic duo that’s reignited my enthusiasm for power leveling in a way I haven’t experienced since the game’s debut.
Diablo 4 Finds Its Footing with Vessel of Hatred and Season 6
From its initial launch, Diablo 4 captivated me—its gritty visuals, epic campaign, and thrilling combat were its selling points. Yet, post-campaign, the grind became a bit monotonous. Once you smashed through the Capstone Dungeon and emerged victorious in World Tier 4 (Torment), the grind primarily involved tackling Nightmare Dungeons and Helltides to claw your way to level 100. After a few rounds with the World Bosses and chasing the Grim Favors from the Tree of Whispers, endless treks through Nightmare Dungeons for experience became tedious.
As a result, my enthusiasm waned and, though I dabbled in each of the five subsequent seasons, starting anew every time just didn’t hold my interest. Even though Season 6: Season of Hatred Rising still asks for a new character, the compelling elements of the Vessel of Hatred storyline, combined with the exciting Spiritborn class and a host of updates, have crafted a Diablo 4 experience that is more addictively engaging than ever.
Vessel of Hatred may be a concise narrative, but it brilliantly compliments the new Spiritborn class—wardens of Nahantu, revisiting the rich terrain last seen in Diablo 2. After Lilith’s fall, Neyrelle is running, trying to contain Mephisto, the Prime Evil Lord of Hatred, while being persecuted by the church. With a troupe of companions, including a new squad of mercenaries, we venture through Nahantu to safeguard Neyrelle and quash Mephisto’s menace. The storyline feels dramatic, offering the sense that Sanctuary is constantly teetering, though it wraps up a bit too quickly, leaving you feeling a bit disoriented and yearning for more of Mephisto’s arc. Blizzard likely intended to leave us anticipating future developments, and while effective, it did feel somewhat abrupt.
However, where Diablo truly shines is its endgame content. Here’s where the game finds its footing again. The Spiritborn class might feel a tad overpowered, but it’s thrilling to control. The Spirit Guardians—Centipede, Eagle, Gorilla, and Jaguar—provide a playground of versatile strategies. By seamlessly combining new Unique and Mythic items, you can craft robust builds that deliver massive damage and withstand heavy onslaughts. My current favorite is the Touch of Death build, which utilizes Gorilla skills for defense and a deadly mix of Centipede and Jaguar skills for explosive poison attacks. It’s a blast to play, and with an enriched suite of endgame activities, I can’t resist diving back into Sanctuary to wreak havoc on Hellspawn.
At this point in my journey, I’m approaching Paragon level 190, and the excitement of the chase remains fresh. With Vessel of Hatred, Blizzard increased the skills cap to 60, reimagined Paragon Points, and streamlined level progression, making the climb to top-tier gear in new Torment difficulties far more intuitive. I’ve gathered all the key Mythic, Unique, and Legendary items, but the prospect of an elusive Ancestral item with slightly optimized stats keeps luring me back night after night. I’ve become a bit of a loot fiend, grudgingly dismantling lesser Uniques and hoping for that next incredible drop.
Such is the essence of Diablo’s endgame, one that Blizzard has astutely refined, minimizing trips to the blacksmith and maximizing the thrill of each drop. With the promise of critical strike bonuses hinging on every item, grinding becomes an exhilarating endeavor. My time is divided between timed runs in the Kurast Undercity, intense expeditions through The Pit, or tackling formidable group challenges in the Dark Citadel for weekly rewards. This season’s Realmwalker also adds a delightful break from routine, inviting me to hunt Seething Opals for boosting loot potential or crafting. Each week, I engage fiercely with Tormented Bosses, hoping for rare treasures. Sanctuary is teeming with possibilities, making Diablo 4 more engaging than ever.
Despite the abruptness of the Vessel of Hatred campaign’s conclusion, I wholeheartedly encourage any base game player to dive into this expansion. It breathes new life into Diablo 4 and promises hours of enhanced gameplay. Now, all that’s left is for Blizzard to provide another helping of Mephisto’s story, because he deserves more attention in the grand scheme of Sanctuary’s saga.